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The big trend in cellular or mobile telephony for 2005 will be...gaming.
The reason for that has to do with the nature of gaming in the 21st century (as opposed to the 20th). It's online. (That's why the makers of this Lord of the Rings game won't at all mind paying the bandwidth charges on your download of that troll over there, in exchange for the above link, which acts as an advertisement.)
The point is that in modern online games the game itself takes place in an online realm, for which you pay by the hour. The download of the game itself is trivial. Many game makers offer free downloads. It's the old razor blade analogy (or the computer printer analogy) -- give away the razor and sell the blades (or the toner).
Why will this happen so quickly?
>What can slow this trend?
The Telco.s, who still remember to ruined promises and careers of "inteactive TV". Telco's dont understand content(here games) and these days they know it. They want to wait for a big franchise(Harry Potter anyone?) which is a big $ risk for a developer, speaking of which anyone seen a mobile-platform developer big enough to do any of this yet? Nope? Thought not. As to the "traditional" game developers, well they're run by risk-averse accountants these days, so no venture funding there...hmm this is looking less and less likely no?
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